Your next step is cautious, and the ground cracks under your feet, like frosted glass in the winter. You take a step forward and nearly stumble, as the distance between yourself and the nearest spire seems to shrink far more than it should. Everything has a dreamlike quality to it, and looking up you see a black sky covered in stars. You don’t resist, and as your eyes finally close, you fall down…down…down…Īround you is a strange land, red crystal overlayed with cracks and spires of rock as far as the eyes can see. You feel your Shard pull against your consciousness, taking you…somewhere. You lay back and let yourself be carried away by her song, as the world begins to fade away and your eyes start to drop. The Simurgh begins singing a tune, not to widen your connection with her, but merely to put you to sleep. You try to concentrate on your Shard but can’t tune out the world very much. Or try to, as the wind picks up and hits your window outside. ![]() You get into a meditative position, lean back against the headrest, and enter a deep sleep. You agree that this is a good idea, so you go up to your room and fly into your bed. It uses you as a conduit, so you’ll have to make sure you’re well taken care of. If you want to do some serious damage, or get any better with your Brute-enhanced hand-to-hand, you’ll have to get to the next level of your Shard’s power expression. You have good enough defenses as is, but your base durability and Endbringer physiology directly impacts your combat effectiveness. The Simurgh recommends you get started on improving your durability. You have options, and choosing just one of those options will be difficult. I ask as I am very interested in an improved AEO but I will not be buying Bitter Harvest, I have a surplus of good WW2 eastern front games and for me I overplayed it years ago, same for Pacific theatre so Western Front or Modern (1980s+) or SciFi.Upgrade a Core Power. ![]() An AI deck with generic scenario Fate, Event etc cards with guidelines for use, which probably exist in the new battle generator.It would be cool if the new counters, flow charts and opportunity fire rules could be made available for download to update the generic system.Fate 1 means X in scenario Y when drawn for player Z activation etc. It sounds like there have been significant changes to the AI deck, I got the impression it was mainly to add scenario, fate and event cards, though I see no reason why these can't be generic that act as a pointer to scenario tables, which would save sorting and maintaining libraries of cards e.g. The cards have lots of other data but I only use them for setup. central hex and 6 surrounding ones, with a system of semi-random placement within the super hex based on LoS, terrain and unit type. ![]() I already use a solo setup system, based on Hostile Tactical AI's shards( 16 counters with blank back and A-J of four suits on front ) Ace highest priority Jack's lowest, deck has 18 cards per suit 6A,5K, 4Q, 3J and a chart based on units(Infantry, weapon teams, mechanized, armour vs likely terrain. op fire and fog of war setup has ben added and flow charts updated/"corrected" The new system is a generic system with scenario specific cards and maybe charts, the old system already had scenario specific rules, though not for solo per se. The good news is that the new system will be free with new "Heroes" games going forward and that the old system can still be used. To turn it from a generic system to a tailored by situation/scenario system.I felt it's strength vs it's roots(COH) was that it is generic. ![]() On the Air with Lock 'n Load Publishing S3 E1 there were general discussions on the revamp of the Solo system.
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